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Intro to ARKit

Bruno Muniz at dotSwift 2018

Bruno demonstrates how to bootstrap a project with the ARKit framework with easy examples written in Swift and resources included. Starting from scratch, he covers setting up the environment and adding nodes, geometries & actions to the scene.


More details

Here is a couple of notes from the presentation to achieve the planned results:

  • .plist permission
  • import framework
  • outlet for ARSCNView and constant for ARWorldTracking()
  • run session passing constant as parameter
  • add node with position (SCNVector3)
  • add SCNGeometry to the node
  • set first material diffuse + specular to the SCNGeometry